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(+1)

While the game idea is interesting and the story of Bloody Mary is a good one to work with, I feel like a bit more polish is needed. 

One of the things I noticed is that when you press q to run, it would use up the bar even if you are out of danger. It would suit the game a bit more if it was more of a toggle ability that refills when not in use instead of a one time press to use.

Another thing I noticed is the fact that Bloody Mary herself keeps respawning at the edge of the screen. It'll help her creep factor more if she despawns when the player outruns her off the screen and respawns in another area.

Last thing I noticed is you used shapes and loud noises for your death/jumpscare. I recommend tailoring the death/jumpscare to each entity type. (I.e Ghosts gets a possession death while Bloody Mary gets the screen slash and shake death with accompanying sounds.)

Overall a decent foundation for the game to improve on.

Here's my channel for other games I have played. http://www.youtube.com/c/Levont

(1 edit) (+1)

First of all, thank you so much for making a video about our game. This is the first time that this happened to us, we were very excited :D! I have to admit that I was very focused on submitting a finished game that I didn't spend that much time playing the whole thing. That annoying jumpscare sound was my fault sorry xD, it was actually my first time programming triggerable audios. We watched your video and the reason that the enemies sometime lag on rhe side of the screen is because those ghosts are supposed to patrol around the house very fast when it is out of sight and slows down when the player sees it and thx, I will fix that by spawning them somewhere else when the player escapes from them. However, the ghosts that appear in the rooms are randomly spawned at a 25% chance. Some players have also complained that they cannot skip the intro, this is what I hate most about the game and I will add a retry button at every jumpscare after the jam. Many players have also complained about the jumpscare not being scary enough and heck, I expected my dad to at least flinch but instead he laughed at it xD. I agree with you about it being unsual because horror games are suposed to be dark so I make it less colourful by adding a camera effect where there is a light circle around the player and darkness surrounding it. Once again, you do not know how much we appreciate this upload. You motivate us to make better games and because of this, I thank you very very much! :D

No problem. The value of the game often improves with those extra hours put into those tiny details. As the saying goes, “A delayed game is eventually good, a bad game is bad forever.”