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(1 edit) (+1)

Snappy and fun gameplay. I'd like to highlight a few drawbacks though:

  1. Agressive and passive pixels aren't intuitively obvious
  2. Noticeable difficulty spike at the level with red pixels due - only after a couple of retries I realized that there is an HP bar + the level feels a bit too long and repetetive

I feel you on the difficulty curve -- I spent most of my time making it so I could make any (small) image into a level and not enough time actually balancing said levels/building gameplay