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Steel and polycarb, all 5mm.

(+1)

I found the source of the problem, and should be able to put out a fix today.  There was some errant code in the flame pit that was directly changing the health of a component every tick, rather than going through the takeHeat() method.

We're still in the process of reworking damage, and this was a super-helpful catch.  Thank you!

:)