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Splatting some Worms

The lighting looks a bit flickery in this one, but that's just gif colour limitations at work. The splatter effect here came out really well. I ended up doing it all with shader after a long time spent trying to hand draw "splat" sprites. I used turbulent noise instead of the regular cloud-like noise for the distortion to make it look really... "blobby".

Any way, everything is coming a long great. Soon I'll have something I could possibly release an alpha version of to any kind folk that would like to test it out and give me some feed back!