Hmmm, I dig the parry, but is there any way to factor in parameters from the opposing side to balance down parry chances? As it stands, as far as I can tell with the default formula + base parry, by a.atk 435 you're at a 100% chance to Parry, basically.
Can work around this by not having a scaling bonus formula, but I'd ideally like to have a little bit of give / take with scaling, especially if enemy battlers are going to have a chance to parry player attacks too.
Cheers!