I'm pretty excited about the possibilities--I was stoked when I saw this plugin available, as one of the core party members for my current project is framed as a duelist and intended to be a very 'mechanical' sort of character, juggling various stances and the like.
Having the ability to wrangle parrying and triggering actions into ripostes and the like has great potential for fun and interesting mechanics--and I similarly like the idea of being able to have enemy battlers or even bosses who utilize parrying in compelling ways too.
As it stands I just worry for managing scaling without ending up in a situation where the player is left frustrated because enemies are frequently parrying with no recourse on their part--but I don't want to write off enemies being able to parry altogether. Thanks again for the consideration!