aaa this enemy animation is so lively!! very nice :)c
End of the First Week
I got more done yesterday than I thought I would.- Fixed a collision bug that would stick you to walls
- Adjusted the collision boxes of bullets so that they will hit you before they kill you
- Tweaked some variable to make jumping feel good(it feels pretty good now)
- Added in a formula that automatically adjust the image speed of Straw's run animation to make it not look like skating
None of which would show up in a capture. So, today I'm gonna hangout in the discord room while I work on making a level.
Let's work hard! ( ._.)-b
Trust Me. I Did Something Today.
At this point, screenshots are going to be a little more sparse. I want to keep the layout of levels secret so that they're a surprise when you get to them. But, I did finally get to do the first pass of level 1's layout. Which brings me to my to-do list...
1. Set up the architecture for multiple levels.
2. Create a Title Screen and Victory Screen. (maybe some type of cut-scene too)
3. Sound. I've got a site that I can use to generate some sound effects, but I don't know what I'm gonna do for music. or if I'm even going to be able to put in music in time.
Oh well. I guess I'll figure that out tomorrow.
All three levels are done (with a surprise in level three >:3c). Victory screen is done. Here's a sneak peak.
The game also has sound and public domain music(The Smiler by Percy Wenrich). The game is now in a shipable state even if the average playtime is going to be about 5 minutes. Edit(1/14): less than 2 minutes
Tomorrow, I'll see if I can work in an "opening cutscene."
and then
Submission.
Good Luck Everyone!