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The web version is just unplayable. Bit of advice from a fellow Godot dev don`t use GPU particles for web builds. I assume that`s the cause of the problem.

Thanks for the advice....this was our first project in Godot and we made some less than optimal choices here and there. I'll update the build after the 2 weeks period ends with some enhancements that hopefully makes the web version more playable

Completely understandable. I've used Godot for a few years and only just realized that the particles made my games lag.