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Thank you very Much Reginald_CZ for your bug reports it Will really help me out when i Will Return on editing Mortila. And Do not worry it is not dead, it's just that i'm currently Working on Dismantled full release. Thank you for playing through it to the end! You should have played it a lot to find all this.. i already see ways to fix many of those.. i dont understand that i could not find those myself, some are pretty obvious. and for the World destroyer i did test it myself and managed to survive, even though you are right about the Flying monsters, i might change this fight a Little bit. And for the missing sprite it is normal, i've put this as placeholder because the sprites where not done yet. Again a big thanks to you, i rarely receive bugs reports so it's Much appreciated. I hope you enjoyed your journey!

Hi, thanks for the great mod. And even aside of game breaking bugs, I have enjoyed my journey well. Aside that underwater temple with grinders.

During my replaying of the game as Artificier I found some more bugs, though. First, when I made my second weapon, flamethrower, I couldn´t access it and even cheat "give flamethrower" didn´t help. Though I later found that on list of Mortila´s weapons the weapon is technically named "FlamethrowerMortila" and when I put that in cheat "give", it gave me the flamethrower which I previously made.

Also one time during the escorting quest of a dwarf at White lands, when he got hit by multiple shots from Frost maidens, he got stuck and I had to reload previous save.

Also I forgot to mention one thing of my previous playthrough - I don´t know if that´s a bug or some time travelling feature, but after getting the staff, during apocalypse of Earth realm, in White lands (I think "Long bridge to hell" or whatever it´s apocalypse variant´s name is) when I got to that one hill with dwarf camp, which appeared there during the apocalypse and also there is a labyrinth on that same hill, when I tried to leave that hill on its western exit, I suddenly got teleported to some building in Northern forest, where I was stuck in a  room, until some dwarf broke the doors and freed me out. Then I got teleported to I think Deep falls or some other area, but pre-apocalypse one, with just raining. Because I don´t know if I am supposed to get to that labyrinth at White lands before apocalypse, I tried to just get there by fly cheat and on my exit on its west side, same thing happened.

And one more thing how player can break a mod, if he gets drunk but before passing out he leaves tavern,  he stays in permanent drunk mode and even when he enters to Mortila (North one, named "Mortila"), there even game starts saying me how it failed to  find some scripts.

Talking about missing scripts, I forgot which one it was, but when I was passing The Gorge, game was repeatedly telling me how it can´t find some script. I could pass through the area though.

Also as I have now arrived to Hamfolk, it´s shame how  that area doesn´t have any sidequests (aside of that one of getting supplies for survivors of Mortila destruction).  Also Gorgon´s territory seems just to be some optional arena, without any quests to do, aside of fighting enemies and getting gold/jewellery to expand my character. Unless you are preparing some more quests there, as somebody already said it on ZDoom forums, it would be nice and also make more sense if  the Victor´s head instead of just being in some random house, would instead be connected somehow with Hamfolk, either being as quest reward or better, hidden somewhere in Gorgon´s territory, because why  would Erinn hide  one  of the "key parts" to her domain just in some random house,  instead of hiding it in some heavily guarded place? And it would also give us proper reason to got to Hamfolk and Gorgon´s territory, aside of getting third weapon with vanilla classes.