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Reginald_CZ

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A member registered Oct 06, 2019

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Started playing this game and while it´s good, it looks that saving of the progress doesn´t work there. As when I was entering the I think "Gulag" level, game crashed due running out of memory. So I restarted it, but it told me then that it wasn´t able to find my save. And I was sleeping sometimes in my bed in the village as I thought that this is way to save the game.

Or is there some else method of saving progress?

The concept is great, but after using Bigfoot´s powers to go underground, I got stuck out of screen (during it I had some conversation) and had to exit the game.

The game had update, but I don´t see any changelog to see what´s new.

Toilet realm? I look forward seeing this... :-)

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This update makes the game ignore saves made in previous versions, as I see that you also renamed the name of the game´s folder in Appdata folder, in Windows. As it doesn´t read files from the Juice World folder anymore.

I copied files from the old Juice World folder into Juice Galaxy in App data and save loaded. Don´t know if it breaks any things though.

The game was amusing and for majority of parts fine, but I have found one game breaking bug and one clunky thing. On the part where player is playing as the woman and must cross the bridge with the two toialets spilling "blood" on the bridge, for few seconds game froze and then suddenly camera went upside down (like I was standing on ceiling) and all controls were inverted. Funny is that due the bizzare setting of both your games, I first thought that it´s supposed to happen, until I watched one video walkthrough to confirm that it´s a bug.

Also the final boss fight was clunky. Many times I visually saw myself hit him, but the game didn´t register it, so the boss got many free hits on me before I managed to somehow kill him.

Also it was already mentioned, but the mouse sensitivity is too low on default settings. And as the looking up/down isn´t fixed by setting the sensitivity higher in inventory screen due it not being affected by it, it was annoying.

I liked the game, it´s world, ideas and atmosphere are great. Though at the last few days there weren´t much new events happening in the world, nor not much new characters appearing.

Also I don´t know if it´s a bug or not, but I am supposed to get more than one lockpick? As I found one in trash, used it on one  door in the third floor in apartment building and found the apartment with the "art" of the one murderer, where I found later that I am supposed to get later by some choices.

Same on the door in first floor, where we are told that we can open it by lockpick (if we have one), but they get unlocked later.

Two months later, but there is an alternate path? Never noticed it. Unless you mean the part after being warned about the true nature of the "Happy trees".

Nice game, but what is the point of the titan´s attack, when none of them hurt the player character?

Also there is missing collision detection  on mountain (I went through it instead).

Also there is a bug - when scarecrow like enemy touches me, I can´t move anymore until I restart the game.

The game can´t be launched  as  you  uploaded only an .exe file of the game, without its dependencies and assets. Which means that the launch of the game ends with the error that UnityPlayer.dll can´t be found.

The game seems to be compiler  only for Mac, as the unzipped folder is in ".app" folder and I couldn´t find an .exe file to run it on Windows.

So either make a compilation for Windows or remove the "Windows" support icon.

Holy hammer... So does it mean that we will be eventually able to either avoid becoming a vampire or curing vampirism? Because now Holy Hammer doesn´t much seem useful with its healing aside of beginning of the game, before being turned into a vampire.

And I have one more bug to report. At optional boss fight with Zaniaryss, at the level "Map 55 - Earth realm - Hall of Zaniaryss", when I started the bossfight, there was some script error (forgot number). After killing Zaniaryss, despise her health  bar dissapearing from HUD, her name stayed there, and the boss music didn´t stop, nor the invisible wall blocking the exit, so I had noclip out of there and of course didn´t get the reward for defeating the boss, whatever it is.

Also I have noticed that the mod has few areas where aside of exploration there is no reason to go (Gorgon territory, temple of forgotten God and the sewers under the second town, forgot its name). There would be nice to have some side quest. Or are these areas for the evil story line, which isn´t implemented yet (aside that creepy NPC in one Mortilla´s house)?

Since the 0.0.6 update you  can if you upgrade your flight enough.

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As all saves are saved in appdata folder, you can just delete old version of the game, install the new one and your saves will be in the new one available.

By Windows explorer, which you should already know as you already extracted the game. But you need to enable hidden files in "View" tab, in order to be able to see Appdata, which is hidden folder.

I think that we have to delete old version and extract the new one, as saves are saved in Appdata folder, you don´t loose anything by deleting game´s folder whenever you extracted it before.

In Czech Republic comma is used for decimal points. But in the Juice amount it seems more like a bug. But I don´t know how Unity engine uses locale features or thing like that. But as it uses C#, I think that this programming language might use the locale of the computer for setting things like time, etc. But there it´s weird and it more looks like some bug, as it uses comma instead of space between numbers (is that intended with point instead?) and then point instead of a comma for decimal part of number.

I think that save files, like in other Unity engine games, can be found in AppData folder, at least in Windows. For this game, the path is: "C\Users\[Your_user_name]\AppData\LocalLow\Fishlicka\Juice World".

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The 0.0.4 version fixed it for me. Though pixellation makes still change - when disabled, the compass is smaller in black rectangle, as you can see in the first screenshot below. If I put pixellation to full setting, the compass is instead bigger with no black rectangle around it, as you can see in the second screenshot below.

Compass works in 0.0.4

Working compass with pixellation disabled in 0.0.4

Pixellated compass in 0.0.4

Compass gets different with pixellation enabled in 0.0.4
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I think that only way to avoid the vampire is to never return in the graveyard, as you can find juice fountains randomly appearing in wilderness. But I don´t see any reason to avoiding the vampire, as when he sucks you dry, you become a vampire too so you can now drain juice from dead monsters and get much more of it than just by hitting them.

I am playing the game on the resolution 1920×1080 (native one of my monitor) and on Windows 10, version 10.0.18363.720 (according to cmd).

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Yes. I didn´t see it anywhere on HUD.

EDIT: As you can see on screenshot below.:

It seems that unless the update requires starting new game, that it broke compass instead, because I can´t see it on my HUD anymore when wandering into wilderness, under the "Monster level" information. The update also reset the Vampire encounter.

I played the flash version on Newgrounds before, but great game and maybe concept with lots of potential. I like the ways how we can evolve the dragon and then in the end instead play as a hero, who either tries to kill or befriend the dragon which we played during the majority of the game before.

It seems that you forgot to upload other required files of the Windows version, as there is only an exe file. Instead of proper zip release.

I liked the idea, shame only that the controls are bad.

Also after  returning back to the island after killing the beast, is there anything else to do?

It does, but I expected something more to happen after the creature was reassembled or at least some explanation what the creature is (some friend of the protagonist it seems).

I liked the game, but I expected something more to happen after reaching the goal than a sudden end.

Hi, thanks for the great mod. And even aside of game breaking bugs, I have enjoyed my journey well. Aside that underwater temple with grinders.

During my replaying of the game as Artificier I found some more bugs, though. First, when I made my second weapon, flamethrower, I couldn´t access it and even cheat "give flamethrower" didn´t help. Though I later found that on list of Mortila´s weapons the weapon is technically named "FlamethrowerMortila" and when I put that in cheat "give", it gave me the flamethrower which I previously made.

Also one time during the escorting quest of a dwarf at White lands, when he got hit by multiple shots from Frost maidens, he got stuck and I had to reload previous save.

Also I forgot to mention one thing of my previous playthrough - I don´t know if that´s a bug or some time travelling feature, but after getting the staff, during apocalypse of Earth realm, in White lands (I think "Long bridge to hell" or whatever it´s apocalypse variant´s name is) when I got to that one hill with dwarf camp, which appeared there during the apocalypse and also there is a labyrinth on that same hill, when I tried to leave that hill on its western exit, I suddenly got teleported to some building in Northern forest, where I was stuck in a  room, until some dwarf broke the doors and freed me out. Then I got teleported to I think Deep falls or some other area, but pre-apocalypse one, with just raining. Because I don´t know if I am supposed to get to that labyrinth at White lands before apocalypse, I tried to just get there by fly cheat and on my exit on its west side, same thing happened.

And one more thing how player can break a mod, if he gets drunk but before passing out he leaves tavern,  he stays in permanent drunk mode and even when he enters to Mortila (North one, named "Mortila"), there even game starts saying me how it failed to  find some scripts.

Talking about missing scripts, I forgot which one it was, but when I was passing The Gorge, game was repeatedly telling me how it can´t find some script. I could pass through the area though.

Also as I have now arrived to Hamfolk, it´s shame how  that area doesn´t have any sidequests (aside of that one of getting supplies for survivors of Mortila destruction).  Also Gorgon´s territory seems just to be some optional arena, without any quests to do, aside of fighting enemies and getting gold/jewellery to expand my character. Unless you are preparing some more quests there, as somebody already said it on ZDoom forums, it would be nice and also make more sense if  the Victor´s head instead of just being in some random house, would instead be connected somehow with Hamfolk, either being as quest reward or better, hidden somewhere in Gorgon´s territory, because why  would Erinn hide  one  of the "key parts" to her domain just in some random house,  instead of hiding it in some heavily guarded place? And it would also give us proper reason to got to Hamfolk and Gorgon´s territory, aside of getting third weapon with vanilla classes.

I also  found that the bug with  "use" key not only opening the trade screen, but also instantly buying the selected thing, same issue applies to artificier´s making menu. But problem is that as he even makes weapons he already has in inventory, it forces me to waste pieces of junk each time I open the menu.

First I have finished the mod and it was great, aside of one boss battle unwinnable without godmode and second half which is unfinished, but aside of two or three game breaking bugs you  can still play through  the mod  fine, as you  can avoid these bugs if you know what you  are doing.

And I have discovered new bugs. First one is again at Mortila at third day, where if you do that other quest where you are looking for another character before you´ll go to save hostages, this quest then resets and you have to do it again. It seems that this quest also shouldn´t be available before saving hostages.

Then, after third day, when you go to crystal caves and there are some survivors with Ettin grinder, the survivors have missing sprites again.

But this game has some game breaking bugs, which  need to be fixed! First, now when I am replaying  the mod as artificier class, I have encountered one bug which makes you stuck in first dream - when you get too much  drunk  in tavern that you fall uncouncious, you´ll enter the dream and after some time you wake up from it. But if you then at same day go get drunk again to return to the dream, you´ll get stuck  there as the script number 2 at the map doesn´t start for some reason and to get out of the dream, you need to go to console and use command "puke 2" to  start that script again.

Later,  when you need to find Victor´s body part, its head is somewhere in Earth realm. But problem is, that after certain part of the game the world changes forever and you can´t find the head anymore, even in same area where it should be normally. So then the game is unfinishable, unless you use either noclip cheat or cheat for giving you the head.

Talking about the world changing forever, it happens when you enter the Temple in Mortila. Before entering it make sure you are done with exploring, doing sidequests, etc. at Earth realm, because it won´t be possible after entering the temple. And make sure that you get the Victor´s head before entering there.

Now back to game breaking bugs, another bug happens in the Temple of Mortila. Because you  can leave this temple without collecing the sacred staff there, which is at the beginning of the temple, which you can unlock by pressing all buttons you can  find. But if you instead of returning all way to the beginning of the temple exit it, you won´t be able to return to the temple and as the staff is necessary to defeat two bosses in the game, you won´t be able to progress at certain parts, unless using cheat "give weapons".

Now not directly game breaking bug, more a balance issue, but did author try to fight the World destroyer boss? Because without God mode it´s unwinnable. As sometimes there during fight you need to hold QTE key which makes you ground and unable to move and as there are both ranged and melee enemies spawning around you constantly, and you can´t avoid their projectiles, you will die very quickly.

And last game breaking bug, if you have the sacred staff and want it to have blessed, bless it only once. If you  have blessed it more times,  it breaks the script which later won´t allow you to access the final boss, due "needing to find stronger weapon to defeat it", even though you already have it, without some console commands.

That´s all of my bug report and it´s really shame that this mod seems to be dead, as I liked it a lot. It´s not action heavy like in case of Ressurection of serpent riders, but I liked it´s world design.

I started playing the mod at GZDoom version  4.2.4, as Cleric and  already found some bugs:

  1. Blacksmith at Mortila - when I press Use button on him to open trade menu, the game instantly automatically try to buy the default selected weapon (which was serpent staff) and  also in the trading menu  when I pressed  movement keys for  moving through the menu, I also moved forwards or backwards in game, which shouldn´t happen and doesn´t happen  at other traders.
  2. Halling cove - dwarf´ s camp - first, there is a bug that if  I go to dig tunnels before I kill frost maidens  at  Halling cove, I can then automatically progress with following quests taking place in the tunnels before  finishing this one. Which means that later, when I end the quest chain about tunnels in the dwarf´s camp and go back to Halling cove, my character mentions that all  maidens are killed after doing so and when I return back to the quest giver and talk to him, he  gives me  reward and then he asks me to do all the quests which I did previously for him.
  3. Halling cove - dwarf´ s camp - at the quest about finding a dwarf´s wife in the  tunnels near the ancient temple, she has missing sprite. As you can see in the  screenshot below.
  4. Halling cove - dwarf´ s camp - minor one, but when a dwarf was telling me that I am trustworthy enough for them to let me to trade with their traders in their shops, he said it to me as my character instead as him (with yellow text starting with: "Reginald CZ:".
  5. Third day ending too soon probably  - after killing the great dark mage who could destroy Mortila, day ends even when I didn´t rescue the hostages from the another town (forgot its name). And at the next night nothing happens, probably due not me finishing all previous good main quests.

I liked the idea. Only problem I have is there aren´t much variations of encounters and also the game seem to mostly choose the one with offer of Galactic  network trade  aggreement.

Main menu breaking bug - on returning to the main menu from the pause menu, the cursor dissapears, making me unable to do anything in the main menu and forces me to close the game by task manager.

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I see that at ending of this video, when the player gets killed by Jabberwocky, he gets then ending credits, as shown in the video below. But when it happened to me, I got instead returned to main menu without any credits. Maybe it dragged him to the ending fence where his dog ran? Also one time I had happened something similar - I let Jabberwocky catch me by running into it to check his behavior, but I got half of the "break free" meter already filled red. And when I freed myself, game ended with credits after while, but I didn´t escape with my dog yet, nor I was killed by it. But it was in final chase when dog ran to that escape fence.

EDIT: I have found the cause of the bug. After encountering the dog at the mill, when it runs to the exit fence, the game ends regardless if the player gets there too or not. Which is shame, as the main protagonist of the story now seems to be the dog instead of the boy, who we play as and the goal is to get dog to safely, either by making Jabberwock eat the protagonist or by chasing the dog out. Poor boy :-( .

It Lies community · Created a new topic Nice game
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I liked the game and its creepy atmosphere, though it reminded me many movies  of dog escaping from its owner to some dangerous place with a monster and then making his owner getting killed by that monster while he was looking for the dog. And the  dog in the end surviving everything.

Also even though at beginning it makes sense, later repeatedly calling for the dog starts reminding me that meme from Hard rain "Press E to Jason!" and it starts to be annoying and unlogical. I doubt that the boy would continue calling his dog while  chased by the Jabberwocky and at same time  dog could keep barking  due being scared.

Also unlike other horror games this makes Jabberwocky easy, as he catches player only with leap attack, it´s easy to escape him and ever if he catches the player, we have plenty of time to escape from his grasp. In fact somebody in one Youtube video even made joke how the Jabberwocky is useful fast travel feature, dragging us through the field :-) . As lore says that he likes to play with his prey like a cat with a mouse, it makes sense, but there could be good some stamina or other limit after which it would be impossible to escape Jabberwocky´s grasp and also when he would  become harder due deciding to stop playing with his pray and finally going after his dinner. Or maybe with difficulty level?

Also I found one wasted potential there - he is mimic and can mimic boy´s voice and I think even the dog´s bark? But he either isn´t chasing protagonist (unless I was too lucky) or when he chases him, he just doesn´t use the mimicking ability much. I would more like when boy calls after his dog, both Jabberwocky and dog would respond to his call (or one of them) and player would have to guess which bark/voice is right. If player could run to wrong bark/voice and instead encounter Jabberwocky, it then could mimic player to taunt him and either chase or catch him instantly. And after escaping him hiding somewhere again.

Also I was suprised by one thing - there was intro cutscene, but no ending one? Even though we achieve our goal - find the dog and escape with him out, there would be still nice some cutscene. And also in certain sense of humour the easiest way to find the dog is  to let Jabberwocky catch us, because we will find our dog that way too, only shame is that the protagonist doesn´t survive that.


EDIT: I checked it out and it takes up to 18 seconds  after Jabberwocky catches the player before he decides to eat him. I think as we can break free very easily, up to 5 or 10 seconds could be better. Or make it that each time Jabberwocky catches the player, player would have less time to break free, due protagonist freaking out and Jabberwocky leaving his "playful" mood.

EDIT2: Actually Jabberwock tries to drag you to its lair when caught, so the time how much you have to free yourself depends on far you are from its lair. But it´s still usually plenty of time unless you stand next to his lair, then it´s almost instant game over.

Will there be even update for outdated non Android version or is this game now Android exclusive?

The patch seems to fixed it. I also found the way to survive the Bucheum puzzle by throwing an alcohol bottle at the demon. Though  am  I supposed to get a piece of picture even when I fail to do so and die instead?  Because I have found that if I throw wine bottle to wrong box at NAX-05 puzzle, I die and don´t get any part of picture there  until I solve the puzzle right.

I encountered another small bug though (unless it´s a feature instead) and that is that one of these purple killers spawned near dance floor and I ran into it while holding wine bottle in my hand. It attacked me, but didn´t kill me. I lost that wine bottle though, which dissapeared. But that killer then kept running in into some object at dancefloor infinitely.

And  I have found one game breaking bug - after having Bucheum opened and giving the "offering" (and  dying in the process), when I return to the place to pick up the third piece of the picture and picking it up, the game suddenly teleports me back to the dancefloor area, but piece of picture is first floating in air and then dissapears under textures and thus I can´t complete the picture. That bug happened only to me only  if I drank  alcohol before passing the doors in Bucheum.