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(+1)

Thanks for the feedback.

What do you mean buggy? I didn't encounter any bugs. I did hear people say that they can glitch through walls but that's currently an engine limitation. Will be fixed in future versions of the engine. And I think it's less of an issue in the updated version that I posted in the description and in the comments.

(+1)

I did realize that that link didn't work

Yes I could go through the walls.

(+1)

Okay. Thanks again for the feedback. I'm gonna update my engine to allow for swept AABB collision detection. That should fix the issue. Having better performance would have probably fixed it as well.

Waiting for a post jam project.

I already made an update that should prevent the player from glitching out of the map. I cheated a bit though. I made the bounding boxes of the walls much bigger. So they expand outside the screen

The canvas now also scales to the window size while keeping the aspect ration making the game always full screen. Or at least full window.