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(+1)

Absolutely amazing game! I am so impressed by the gameplay and style. your audio is also really well suited, though the silence near the end of the missions is kind of off-putting.

I'm always impressed by the 2.5d, and I'm starting to notice why Gamemaker is popular. (how the hell did you do this?!?!) especially with the mech legs and the buildings collapsing!?!? Its absolutely fucking ridiculous. and also the bullet cases?!?

Its also interesting how the enemy's don't seem to head their shots, so strafing seems to be extra viable compared to peaking out of cover.

Also I LOVE that you can shoot through the buildings. it really adds to the covering and sneak attacks. GOD I love the design.

I will say I was kind of confused when I ran out of ammo, I didn't know there was ammo boxes at the time. I kind of assumed there was a melee with the boost for when you ran out of ammo? died I guess, the main level didn't introduce it as good as the second.

also, your destruction is amazing. did you seriously add in tire marks when a car gets pushed by an explosion!?

opening the game menu is a little silent, maybe some hum when it opens?

I will say I was kinda disappointed by the sprint, I didnt really notice what it did. maybe some extra tire marks + tire squeal?

Also, weird bug. if you die while your windows unfocused you get a abnormal death screen where you get repeating audio (pitched down white noise) and cant see your mechs corpse

I'm working on a VR mech game (all my itch stuff is ancient for it). and have unfortunately had little time to clean up my UI. your designs are a awesome inspiration and I love them so much <3. This game has definitely reminded me how far I have to go before its where I want it to be. (seriously those fucking buildings)

and your game design handles mech's so amazingly, those explosions had my jaw dropped at times. I'm definitely going to implement some of these mechanics when I can. I think mech games still have a lot of potential and this is a great example of filling it.

I would love to know what references + inspiration you had while designing this! I definitely see a lot of Metal gear, Signalis, maybe a little armored core hiding somewhere?

And also how this game was developed overtime, I can see tire marks, fire, smoke ect. getting used all over the place. those little visual cues repeating to add to the fun of destruction, its such a good study.

(+1)

Thanks for playing!

the silence near the end of the missions is kind of off-putting.

Sorry about that, sometimes the ambient audio cuts out due to too many sounds happening at once. I need to have a proper audio controller that checks if it's not playing and restarts it.

I'm always impressed by the 2.5d, and I'm starting to notice why Gamemaker is popular. (how the hell did you do this?!?!) especially with the mech legs and the buildings collapsing!?!? Its absolutely fucking ridiculous. and also the bullet cases?!?

A lot of coding tricks and pulling out all the smoke and mirrors I can lol.

Its also interesting how the enemy's don't seem to head their shots, so strafing seems to be extra viable compared to peaking out of cover. Also I LOVE that you can shoot through the buildings. it really adds to the covering and sneak attacks. GOD I love the design.

Glad you like that aspect with the buildings, that was my goal from the start.

I will say I was kind of confused when I ran out of ammo, I didn't know there was ammo boxes at the time. I kind of assumed there was a melee with the boost for when you ran out of ammo? died I guess, the main level didn't introduce it as good as the second.

I'm thinking about implementing a close range melee or a semi-automatic sort of emergency-use gun that has an atrocious fire rate and poor damage so the player isn't entirely defenseless.

also, your destruction is amazing. did you seriously add in tire marks when a car gets pushed by an explosion!?

Yes!

opening the game menu is a little silent, maybe some hum when it opens?

Will do. Eventually I'll probably fade the level music down a bit when I have some.

I will say I was kinda disappointed by the sprint, I didnt really notice what it did. maybe some extra tire marks + tire squeal?

Yeah, it's not very impressive. I'll be making it more exciting soon.

Also, weird bug. if you die while your windows unfocused you get a abnormal death screen where you get repeating audio (pitched down white noise) and cant see your mechs corpse

Seen that happen on someone's stream, I need to figure out how to patch that issue.

I'm working on a VR mech game (all my itch stuff is ancient for it). and have unfortunately had little time to clean up my UI. your designs are a awesome inspiration and I love them so much <3. This game has definitely reminded me how far I have to go before its where I want it to be. (seriously those fucking buildings)

Nice! Glad to hear that.

I would love to know what references + inspiration you had while designing this! I definitely see a lot of Metal gear, Signalis, maybe a little armored core hiding somewhere?

A lot of different things honestly. My inspirations do include Metal Gear and Armored Core, but there's a lot of other things as well. I try not to pull from one specific inspiration when I can.

And also how this game was developed overtime, I can see tire marks, fire, smoke ect. getting used all over the place. those little visual cues repeating to add to the fun of destruction, its such a good study.

Cheers!