Absolutely amazing game! I am so impressed by the gameplay and style. your audio is also really well suited, though the silence near the end of the missions is kind of off-putting.
I'm always impressed by the 2.5d, and I'm starting to notice why Gamemaker is popular. (how the hell did you do this?!?!) especially with the mech legs and the buildings collapsing!?!? Its absolutely fucking ridiculous. and also the bullet cases?!?
Its also interesting how the enemy's don't seem to head their shots, so strafing seems to be extra viable compared to peaking out of cover.
Also I LOVE that you can shoot through the buildings. it really adds to the covering and sneak attacks. GOD I love the design.
I will say I was kind of confused when I ran out of ammo, I didn't know there was ammo boxes at the time. I kind of assumed there was a melee with the boost for when you ran out of ammo? died I guess, the main level didn't introduce it as good as the second.
also, your destruction is amazing. did you seriously add in tire marks when a car gets pushed by an explosion!?
opening the game menu is a little silent, maybe some hum when it opens?
I will say I was kinda disappointed by the sprint, I didnt really notice what it did. maybe some extra tire marks + tire squeal?
Also, weird bug. if you die while your windows unfocused you get a abnormal death screen where you get repeating audio (pitched down white noise) and cant see your mechs corpse
I'm working on a VR mech game (all my itch stuff is ancient for it). and have unfortunately had little time to clean up my UI. your designs are a awesome inspiration and I love them so much <3. This game has definitely reminded me how far I have to go before its where I want it to be. (seriously those fucking buildings)
and your game design handles mech's so amazingly, those explosions had my jaw dropped at times. I'm definitely going to implement some of these mechanics when I can. I think mech games still have a lot of potential and this is a great example of filling it.
I would love to know what references + inspiration you had while designing this! I definitely see a lot of Metal gear, Signalis, maybe a little armored core hiding somewhere?
And also how this game was developed overtime, I can see tire marks, fire, smoke ect. getting used all over the place. those little visual cues repeating to add to the fun of destruction, its such a good study.