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Interesting idea, and an original take on theme. Sadly after dying twice the game seems to have bugged out on me. A bit more context or story would have been nice, you showed a really interesting world, i would love to know more. From a mechanical standpoint, wide characters are not ideal for platforming, it's difficult to tell, where the collision box ends.

Yes the "dying twice and its over thing" has to be improved, it was supposed so end after a second death as you have transformed from a normal pixel game to a very weird horror "ish" look. Jumping over the holes will be made easier later too ^^