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Congrats on your submission!  Since the light passes through the walls, I was thinking the enemies should die as well so I died a few times trying to kill the enemies through the wall as they attacked me.  Once I figured out, OH, the hitbox is probably a raycast or something and it's hitting the wall, I backed away and killed a lot more of them.  I did die a few times while I was pointing the flashlight at them, if it is a raycast, maybe I was pointed slightly off where it didn't hit them, but the light was definitely on them. 

Perhaps it's a bug, but when I died and selected a checkpoint, the battery level didn't reset to what it was at that checkpoint, so I ran out of battery and couldn't complete the maze.

Overall, I really like the design.  The jump scare mechanic got me the first time and the subsequent times I don't know if the enemies were spawning too quickly, but the jumpscares didn't phase me. 

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The battery mechanic is intentional; you’re supposed to manage the battery level until the end of the game, which means you’ll have to navigate through some areas in the dark. I’ll check the raycast for the enemies. It shouldn’t be detecting the walls, so the issue must be something else—I’ll look into it. Thank you very much for your feedback and for playing.