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Love the game. In particular the cover and exposure track.

Question: can destroy the unnatural treat reduce the insight? Like roll a D6 and if it's lower than your current value you reduce insight by one. Cthulhu Dark has a similar mechanics to "repress knowledge"

Thank you so much!


To answer your question: No, Insight is permanent and acts as a sort of marker for how far gone your Agent is. In general, depending on the operation, Agents should face a lot fewer Insight checks than Stress checks, though.


That said, if you prefer Cthulhu Darks suppression rules there’s no reason you couldn’t tack them on for Insight checks and I do have plans for some more optional rules along these lines in a future supplement.

Oh no I like it, also because you have removed the insight on 6, and now you have the stress for "normal" situation, just curious if you were planning "sanity" rewards for doing a good job (either reduce Insight, or the stress or Unmark an Anchor)

The other question was about the home scene: you can activate one in play by crossing an Anchor, so I guess the only one that makes sense is "Engage in Self Care", since the others don't involve your Anchor (and the stay on the case one is something you are already doing while playing). Besides that I love it: adding a clock for exposure is genius, we were thinking to do something similar playing CoC and DG to "dump" the failure in rolls that succeed no matter what (like forcing a door, you will succeed but someone will see you)

Crossing an Anchor allows you to play out any of the At Home Scenes (though repairing an anchor would be a bit recursive) so long as you include them in some way!


Presumedly they are a big part of your Agents life, so bringing them up in therapy, having them visit you in the hospital, or being an important part of your self care are all pretty likely.