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(+4)

I've been playing this for a year now and it's my favorite game on Playdate. As a very experienced player I have some thoughts:

  • The numbers under the stone (0, 1, 2) should be represented with icons of zero, one, or two bombs to help clarify the difference between it's sum and it's original hidden number
  • Hard mode has become unlosable for players like me. Would highly suggest removing free 0 blocks, adding ambiguous ? blocks (specifically to corner tiles), a single mistake should kill, increasing the number of 2's hidden, and maybe introduce a time limit.
  • Music loops way too quick for an infinite puzzler so I often just mute it.
  • I wish the Win/Loss rate was more easily viewable on Main Menu + Pause Screen
(+2)

I would also love to see these changes, especially the bomb one, it would be a very nice qol change and would make the game easier to understand - the terseness of it is confusing.

Some kind of harder mode would be appreciated, even if it was just something simple. I like the above comment's suggestions.


And some way of marking an ambiguous tile that could be a 1/2 or a 0/1 or a 0/2.


If the dev is reading this, I hope you are doing well and if you don't have the time to add extra content to this game, that's fine and it's still really enjoyable as is. Thank you for releasing this for free :) I for one would definitely pay for a full release!

(+2)

After playing for a while I have the exact same gripe.

  • The sum of 'mines' in adjacent cells isn't displayed in the same position for unrevealed and revealed cells.
  • The amount of mines of the cell (or the player's guess) is also not displayed in the same position for unrevealed and revealed cells.
  • As a quick try-out, keeping the information in the same place feels more intuitive to me.