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(+1)

I love the Metroid inspiration, but I am bothered by the little drone thing at the start.
It's reminiscent of Fi in Skyward Sword, and not in a good way; It reeks of telling the player, rather than showing.
Instead of outright listing the controls, I believe you should let the player discover them.

Putting obstacles in the way that require knowing the controls allows the player to feel like they've figured something out, and it looks like it already has this baked in. The section with the first series of vertical ledge grabs is perfect.
The path clearly demonstrates where to go, and it educates the player about a movement mechanic without the bot having to explicitly say "this door wont open, you can climb up these ledges." The elements are already there, all that needs to happen is letting go of the players hand.
Let them discover for themselves that sparky cables, acid, and lasers are environmental hazards, and it'll be perfect.

You know.. I agree almost 100%.

The obstacles are there in the first few rooms for this exact reason.

There are pretty much only two reasons the bot is there:

1. It's 2019 and I assumed people expect this sort of thing since it's been so heavily ingrained in pretty much every game at this point.

2. Keyboard users, it's either this or they will have to go to the options and check the keys / mash random keys on the keyboard to find out how to move, with a controller this would not be an issue.

With that said, I've kinda been trying to remove the bot already, in the current version it only helps you up until the save room then it powers down leaving you on your own.

And now, just as I was typing this, I came up with another way I could do this:

Show a yes/no "popup" when starting a new game asking if you want to enable tutorials or not.

That seems like it could be a good compromise so this has now been added to the to-do list.

Thanks for the feedback and trying the demo. :)