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Lucide

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A member registered Dec 14, 2019

Recent community posts

I love the Metroid inspiration, but I am bothered by the little drone thing at the start.
It's reminiscent of Fi in Skyward Sword, and not in a good way; It reeks of telling the player, rather than showing.
Instead of outright listing the controls, I believe you should let the player discover them.

Putting obstacles in the way that require knowing the controls allows the player to feel like they've figured something out, and it looks like it already has this baked in. The section with the first series of vertical ledge grabs is perfect.
The path clearly demonstrates where to go, and it educates the player about a movement mechanic without the bot having to explicitly say "this door wont open, you can climb up these ledges." The elements are already there, all that needs to happen is letting go of the players hand.
Let them discover for themselves that sparky cables, acid, and lasers are environmental hazards, and it'll be perfect.