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"Some of these suggestions need more thought on my side, for example, if I can find a clever way to better distinguish cavalry from horse archers." => I suggest you to have clearly different horse color, this will help.

"I'm not sure what you meant by "hard to select units" without having seen a video. I saw something similar in a gameplay video and already made some changes to better select units on tiles." => simply hard to click on the model when the game is zoomed out

"And if I understand you correctly, the third characteristic in the UI, besides health and damage, is the hotkey to quickly spawn the unit." => it was for me not that clear, because for the units (not building), it was like a number. Now it is clear, thanks.

"I also like the idea that units that died inside the round will only reset the population counter after the round ends. Although I am pretty sure that some players might think that's a bug if not explained well." maybe you can indicate this in the UI through a small skull and a number near the limit.

"Aside from your suggestions, have you encountered any bugs or glitches or just things that don't make sense?" => well I some situation where I was not able to find why a game did not ended properly although I kicked all the other people, and their buildings. I assume there was a mine I didn't found, although I looked thoroughly.

Looking forward for the next update.

Oh yeah! I like the color idea, I am changing the horse color right now. Thanks!

And yes, already added that if you click on the tile instead of the unit, the unit will still be selected.

Also, added an option inside the game lobby settings to only count pop after each round!

In addition, also thinking about adding a slider to the default game mode -> you win if you have 10x more tiles than your enemy (as a winning condition). Or I will simply add it without a slider and set 10x as default in the background. So you don't have to destroy all mines etc.

I like the slider ratio idea. Also can be part of the scoring system, if you want to implement this one.