Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

el_kloklo

3
Posts
2
Followers
4
Following
A member registered Dec 05, 2014 · View creator page →

Creator of

Recent community posts

Excellent game, but sometimes the brother version bunk and reset (partially???) your score/gold. Please be kind to make a desktop downloable version. It will not damage your steam sales, and ensure the save data do not get lost.

(1 edit)

My personal recommendation (as of 1.4.1)

* Remove as much dice as possible, 8 is almost too much. Dice that you are currently not using prevent you to draw your other dice which match better the situation. The advantage of keeping your dice pool small is that you are almost sure to get your good dice. My personnal recommendation:

 1. one normal or hollow attack, one heavy attack

 2.one normal or hollow defence, one heavy defence

 3. one normal or hollow terrain (or hollow mirror if you have no terrain), one hollow booster

 4. one normal or hollow or heavy healing

* More than one healing dice is too much. an healing dice well combined can heal you from 1 HP to full life

* The dice that you get by "get new die" could be much better than any upgrading starting dice: they could be heavy, hollow, or have better stats. So check this option, you can skip if nothing is interesting. Remove your older die.

* The terrain dice is an obsolute must. if you manage to make it hollow through encounter, it is even better. Do not hesitate to stack the terrain die with its previous terrain bonus, you can reach unlimited bonus this way (went to +18 with therrain die)

* One booster die is enough, try to get an hollow one.

* Try to get one heavy die for defence and also for attack, but keep also another normal one, to be able to put in on the terrain dice when needed.

* About 30 HP in late game is good, it will allow you to survive the one or two turn of the encounters, it order to build a defence or take down one guy.

* There are mostly 2 kind of encounters: damage dealer like berserk guy or healer/defender. In both case, if you can on turn 1, try to set a strong defence that cannot be breached in one turn. If not try to take down one baddy, or damage the weakest enemy. Then stack defence up to the point it is unbreachable, and combine your dice to make thedamage slaughter. When only guy is remaining, combine your big bonuses to heal yourself.

* Don't skip floors.

* Don't be afraid to take big risk for your deck creation before level 10, like transforming all your dice with the encounters. If you are unlucky, restart your run.


Hope this can help. Enjoy.

My recommendation for balancing to the dev: IMHO, the terrain die may need nerfing: make it not stackable with other terrain die bonus, but stackable with booster instead.

Hi, we made all of your 3 rooms with friends, it was very nice and entertaining. Would be looking for more.