I started playing the mod at GZDoom version 4.2.4, as Cleric and already found some bugs:
- Blacksmith at Mortila - when I press Use button on him to open trade menu, the game instantly automatically try to buy the default selected weapon (which was serpent staff) and also in the trading menu when I pressed movement keys for moving through the menu, I also moved forwards or backwards in game, which shouldn´t happen and doesn´t happen at other traders.
- Halling cove - dwarf´ s camp - first, there is a bug that if I go to dig tunnels before I kill frost maidens at Halling cove, I can then automatically progress with following quests taking place in the tunnels before finishing this one. Which means that later, when I end the quest chain about tunnels in the dwarf´s camp and go back to Halling cove, my character mentions that all maidens are killed after doing so and when I return back to the quest giver and talk to him, he gives me reward and then he asks me to do all the quests which I did previously for him.
- Halling cove - dwarf´ s camp - at the quest about finding a dwarf´s wife in the tunnels near the ancient temple, she has missing sprite. As you can see in the screenshot below.
- Halling cove - dwarf´ s camp - minor one, but when a dwarf was telling me that I am trustworthy enough for them to let me to trade with their traders in their shops, he said it to me as my character instead as him (with yellow text starting with: "Reginald CZ:".
- Third day ending too soon probably - after killing the great dark mage who could destroy Mortila, day ends even when I didn´t rescue the hostages from the another town (forgot its name). And at the next night nothing happens, probably due not me finishing all previous good main quests.