Reminds me of those parts of Dark Souls and soulslikes where' you're navigating decrepit medieval ruins and come across an enemy that's way too strong for you so you just have to run. I ended up finding the monster in the end and hightailing it to the cemetery to exorcise him. Agree with other comments that the next step could involve thinking about how to make player interaction with the monster and the world more in-depth. I note that heaps of hands were on deck for this one, so hope you had a really fun time making the game - I enjoyed being chased in it!
Viewing post in Fall of Requiem jam comments
First of all, thank you for playing! I'm glad you enjoyed it
On player-monster interactions, we definitely had plans to have more mechanics and interactions but as is the nature of game jams, time was a limited resource and unfortunately, we couldn't manage to get it all in
It still was a very fun experience, however!