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Greetings.

That is correct, an actor will only be under the visual effect of one item set at a time. The first set in the list that has enough pieces equipped to be active will be displayed, and any further sets that are activated will have their visual effects ignored.

Given the way the plugin works, I can possibly update it to allow the effects of multiple sets to work together, but only if they're all modifying different sprites (the ring changes the face, while the armor changes the battler, for example) but I have trouble imagining a scenario where that would be useful.

Thank you for such a speedy reply and clarification of the plugin!

The scenario is rather quite common in games such as Elder Scrolls, Destiny, Terraria, or Starbound for example.  I am building a game where there are multiple equipment slots for armor, boots, belt, cloak, helmet, gauntlets, etc.  I have been trying to track down a visual equipment plugin that would display each individual piece when equipped.

Sorry, I don't think this plugin is viable for what you want. It was designed to be more like the dragon quest system, where equipping the parts of a costume caused the actor to wear that costume. 

I thought I'd seen a visual equipment plugin that'd be better suited to what you're trying to do, but I can't seem to find it anymore. 

I wish you best of luck in finding something that works.

(+1)

Thank you very much for taking the time to respond to my inquiries and explaining more on what your Cosmetic Equipment plugin does.  Keep up the amazing plugins and happy coding!