Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Guardinthena

13
Posts
13
Followers
27
Following
A member registered Oct 05, 2017 · View creator page →

Creator of

Recent community posts

Good day, Ramza!

I purchased your crafting system some years back, crazy to think it has been so long already, and seeing there has been so many updates to it surprised me!  I've been tinkering with it again and loving it all over once more. 

I do have a question about the plugin, does it keep track in some way of what ingredients the players have tried to mix already and failed and then prevent the player from mixing those same ingredients again because the previous attempt revealed that that combination was incorrect?   I ask because this crafting system is based on plug and play to figure out what's right in game-play.  So I was curious if that was a feature already to help narrow down recipes for the player so that they don't waste time with the wrong combination again, or if they leave for an extended period and come back they don't have to struggle quite as hard as before.

It does.  Thank you for responding so swiftly!

I was hoping for some quick clarification--I think I read on the RPG site that these also came in side view, is that right?

Thank you very much for taking the time to respond to my inquiries and explaining more on what your Cosmetic Equipment plugin does.  Keep up the amazing plugins and happy coding!

Thank you for such a speedy reply and clarification of the plugin!

The scenario is rather quite common in games such as Elder Scrolls, Destiny, Terraria, or Starbound for example.  I am building a game where there are multiple equipment slots for armor, boots, belt, cloak, helmet, gauntlets, etc.  I have been trying to track down a visual equipment plugin that would display each individual piece when equipped.

I was hoping for some clarification on this plugin.  I am seeking a visual equipment plugin, but as I understand it from the description I can only have one cosmetic active at a time?  So, for example, I couldn't have a cosmetic Ring and an armor piece be active at the same time?

Will do, thank you for your time!

I have a question, Pixeltier.  I am working on a survival horror game and the pixel icon size is 32x32.  Would these icons scale up well?

(1 edit)

After watching all the love and hard work that your team put into this game it is so great to be able to play it.  I adore the art style and hope that this game gets continued.  The story line has me engaged and guessing. I'm not sure if it was intended, but the way that the cut scenes came off to me, and seeing how Lia had no bust graphic, made me start to wonder if Devon and Angela were really there at all or figments of her imagination.  This idea was further fed by Angela and Devon's very names-like angel and demon, or angel and divine.  Not entirely sure which your team was going for but they definitely do come off as Lia's shoulder consciousnesses.  Once again, all and all, I loved this.  Wonderful job!

Oh! And nearly forgot, I wasn't sure if it was a bug or intended, but when I reached Edna with the pipe pieces I could not fit the second piece no matter what direction I tried.  Was this the end of the demo or a bug in the program?