Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Sir Poulet of Roti? I like it🐔 These are the best kind of sequel! Can't wait to see what you're gonna make with it!

I'm all over the place but I'm fine, thank you very much! And really sorry for the abrupt end in our last conversation🙏

Also, I have a question about the deep lore of the game, is the first game the nightmare that Barry woke up to?🤔

(+1)

Good, cuz you're officially part of the Knights of Pancake now! ⚔️🛡️⚔️ I agree; make sequels from the heart, not from the brain!

I hear ya on that and can totally relate! No problem at all, it's important to take care of yourself and it's nice to have ya back. 😊

Yes indeed, clever chicken. That was exactly what I meant to imply. Do you think it's too subtle or is it clear enough? Then again, maybe part of this game's charm is that I don't blatantly explain things like that... 🤔

I typically like a good balance between explanation and interpretation within creative works. Things that rely exclusively on interpretation can give me a headache, but when everything is explained I feel patronised and left out of the experience altogether.

What's your take on this? Do you prefer clarity, ambiguity, or a balance of the two? ⚖️

(+1)

I'm honored to be one of your loyal knights, ô great Pancake King🙇‍♂️

Aww, thank you so much😊

Yeay🐔🧠! No I think it was pretty nice the way you approached it, subtle but cool for those who played the prequel to see the connection between the two games! If my little chicken brain was able to figure it out, don't worry it was clear enough😋 It was the dialogue with the mom that tipped me off. And this game is definitely full of charm and I think you've used the assets in a very creative way, like the miniatures (I have to agree with Barry, so cute)!!

I totally agree with you on that. I love subtility and environmental storytelling in games but I don't really mind if the story is never explained at all at the end, now that I think about it a lot of the games I enjoyed the most have cryptic stories😁 And yeah I also feel the same as you about too much exposition/explanation, sometime less is more! So I think I would say I prefer ambiguity but I also like a good balance of the two! I also admire games that try to tell a story without any words or dialogue.

(+1)

The honour is all mine! 🤴

Good, I'm glad you think so. Thank you for your kind feedback. ✌😎

Based on the games you've made so far, I kinda figured you'd probably lean more toward the cryptic/ambiguous side of storytelling. Yeah, good stories with no dialogue are really cool. In fact, that makes me wanna make a game without dialogue now... 🤔 No dialogue would actually be a cool theme for a jam, too! 😮 Don't ya think?

(+1)

Haha, I would love to see that and I should try too one day! And yeah that could be a great idea for a jam!