It's great to see a genuinely well-rounded room escape puzzle title. I think there's a lot of interesting dimensions to take the glasses and have them interplay with the puzzles. This is definitely a cut above the usual trope you see of locating keys, and I appreciate the time taken to design some inventive puzzle ideas relating to ordering switches and objects and using color and binary number clues. In terms of constructive criticism, definitely recommend thinking how puzzle design can be woven into the fabric of the environment for immersion. Great work with this and the effort you've put into the game is really self-evident!