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very stylish, and the core concept is fun.  i liked all the character designs and bosses.  the art is ace.

for my taste, the game was too easy even on hard mode, and it seems to just get easier since the game doesn't ramp quickly enough to keep up with the player's upgrades.  it's certainly a tough thing to balance.  i love playing bullet hells like Ikaruga so not sure if i'm in the target demographic or not.  i might be the only one complaining about easy difficulty so don't change it for my sake :)

good job!

Thanks for the feedback and glad you enjoyed the game, about the difficulty it was hard to balance because of the upgrades system but we probably could have made the hard mode more difficult, if I return on the game some day, I will try to fix that !

yeah, unfortunately difficulty ramping with player upgrades is not an easy design problem!  i think you could tune it by placing yourself in later levels with lots of upgrades and playtesting it... if there were a lot more enemies and bullets, the spheres=health mechanic would have felt a lot more meaningful