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Hey I'm very interested on how you learned to write and implement this algorithm. I downloaded your source code and tried to understand it in the unity editor, but it was a bit too difficult for me. Where did you learn how to write the algorithm and implement it in Unity? Thanks

If you want to learn about my implementation of WFC, check out this article, the talk by Oskar Stålberg, and the readme of this github repo. If you want to learn how to use Unity, check out thte tutorials by Sebastian Lague. Starting with this WFC project might be difficult as it's very code-heavy.

Thanks for the info! I want to start it in 2d though because it would be easier to learn the algorithm in less dimensions ;)

I've opened your project in unity and set map height to 256. Creation range is 72 chunks. It's even more amazing and unreal w this settings! Thank you very much for this submission. I'm now interested in creation of more structured city (several fixed levels of streets, which means there would be underground ones, stairs inside "houses", more different blocks). By the way, is it possible to create blocks with sizes 2*2*2, 5*100*456 or such using minimal changes in your wfc code? 

@LTVA You can make blocks that are bigger than 1x1x1, for example 1x2, by cutting your big block into 1x1x1 blocks and using connectors between them that aren't used anywhere else. In theory, you could make any size block like this, but it would be cumbersome for bigger ones. You could also try to implement that, but that would take a lot of work.