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(+2)

This seems like a neat idea! ^_^

Some of the movement could use a bit of polish--but then, this is a jam game, after all!

I do second the commenter who noted that it's possible to grapple beneath the level; I actually made a fair bit of progress in that way on level three (I think that it was). Alas, I then fell--and encountered no "kill collider", leaving me stuck pacing an endless void... o_o

Finally, I wonder whether the levels might not benefit from a bit more space in which to work, extending the time that the player spends and the distance that they can cover in a single grapple. However, that's highly speculative--it may improve the game, and it may not!

All that said, I had fun playing this! ^_^

(+2)

Hey, thanks for playing and leaving a comment!  You broke the game too much, lol.
We definitely could have benefited from spending more time developing the levels to fit the mechanics.  You make a great point with the lack of space - -the ceilings are low and restricts the player's hang-time.  
Thanks for playing and thank you for the input.

(+1)

It's my pleasure, and happy dev'ing going forward! ^_^