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(2 edits)

edit: I fixed the spacebar scrolling with a little javascript! :)

Thank for the thorough review and the accolades! If anyone else has the page scroll issue, there’s a version on its own page here: turtlepanda.games/playLilyLander

I’m glad you can see the work that went into this. It was quite a chore! Double-buffering, keyboard matrix scanning, speedcode, and hours of learning raster line timings :)

Not to mention using almost every last byte of the the C64 memory! The only trick I didn’t pull was storing data in the I/O shadow space ;)

And yes, the music was composed in-house!

(1 edit)

And you did all that in just a month... absolute madman!

I do wish I also had composed a music for my own game too... after all I had spent $200 to buy an FL Studio...

(+1)

To be fair there are two of us. I only had to write the assembly ;)

(Also, I played Human Resource Machine and TIS-100 before I actually had to write assembly (also I’ve been coding C since my teenage years))