When I read dungeon I think I assume monsters, or some type of danger. Something to increase the urgency. Not combat in a puzzle game, but something that makes me feel an urgency.
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Oh, good observation. I'm remembering now the dungeons are meant to introduce some of the first risk in the game, as you can miss a shot and need to restart. I wanted to avoid combat, too, but a sense of urgency could still be added. Puzzles could need to be solved in a certain time, doors could be on timers, etc. Thanks for the suggestions!