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When I read dungeon I think I assume monsters, or some type of danger. Something to increase the urgency. Not combat in a puzzle game, but something that makes me feel an urgency. 

Oh, good observation. I'm remembering now the dungeons are meant to introduce some of the first risk in the game, as you can miss a shot and need to restart. I wanted to avoid combat, too, but a sense of urgency could still be added. Puzzles could need to be solved in a certain time, doors could be on timers, etc. Thanks for the suggestions!