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:sparkles~1: Game Review Time :sparkles~1:

What I liked

The texture work and the visuals of the game are pretty good. The central concept respects the them and has an interesting take on it. I've seen direct size manipulation, but I haven't seen lasers. I think the tutorial levels were really good, teaching the concepts one by one.

What I didn't like

Immidietly after the tutorials ended I was given a chamber in which I had to roll a ton of balls underneath a barrier then double growth them. This was quite repetitive, and frustrating. I also found navigating up the way through the stage via jumping to be somewhat floaty. After getting three balls in, through trial and error, I lost a lot of motivation. A potential fix to this would be to slowly build up to a much larger level than this with simpler puzzles; for, as is, it felt like I was taught how to play the basics of guitar hero then told to play it on master difficulty with no mistakes.

Potential Improvements

The came could use some polish in the way of music, whilst the buttons and the laser interaction does make a sound I found it to be a bit loud. I would also recommend either breaking down the large chamber into chunks and boiling it down, or exploring other ideas as you have a pretty solid frame work.

Overall Thoughts

This game has a good bit of potential, with a really good tutorial section that got me excited to play more puzzles in that style. Unfortunately, being given a ton of balls to solve in the exact same way, somewhat soured my taste. Though, this is still better than some other entries I've played where the game was completely unfinished or broken.

(+1)

Thank you! I will definitely have to change that last level, even for me it's really tedious. I am definitely gonna update the sound design for the updated version.