Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I like it but it would be nice if weapons and spells had some stats to show. The PC stats changing every run is rough, as well as starting from scratch every time. Generally in a rogue style game each run should end you with even a slight 
advantage for the next or at least a chance of an advantage but this game just resets every time making the results of each run completely random with nothing to increase 
your odds each run. Kind of takes the fun out of it, but good art, music, base execution and foundation. It just seems sort of incomplete to me.

(+1)

Also:
* The music isn't bad but as I sit here typing and the game is still running, it is extremely repetitive. Add more tracks or lengthen and spruce up the existing track.
* You need to be able to equip items and drink potions out of combat. I've died way too many times trying to equip a weapon.
* Resting should be made available out of combat at all times. Maybe have the possibility of a random encounter (low to no chance early levels, increasing chance as you level)
* Weapon and spell stats please.
* Armor for some damage mitigation, especially considering you can start runs with negative stats and no way to improve them.
* Possible stat improving items. Amulets, rings, cloaks... anything. Could be extremely rare and could be made to be kept after a run so you can actually improve your chances as you play.
* Would be nice to see the encounter cards be something a bit more substantial than Trap or Item roulette against your RNG. Perhaps have some choices, have traps be possible obstacles to retrieving items. (especially say for the aforementioned stat improving items)

I know this was made for a jam and I'm being overly critical but I really like what you've got here and would love to see it in a more fleshed out form. Good work and good luck to you. I hope to see more from you in the future.

(+1)

Welp, Behoarder was done in 48 hours for the 2019 GGJ, maybe the next version for mobile is a little bit more playable.

(+1)

Oh, and yup, we've already covered your original points, then the bullets 2, 4, 5, and 6, we're working a bit on 1... and no... Ol'Duncan refuses to sleep anywhere like a hobo, he's a farmer with standards.

(+3)(-1)

Roguelike game traditionally have been with no meta proggression to make the game easier.  Getting better at roguelikes games is generally done by learning how to PLAY the game better.

In the last 5 years or so there has been a really large number of games we would call roguelites that use this type of mechanic.