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Roguelike game traditionally have been with no meta proggression to make the game easier. Getting better at roguelikes games is generally done by learning how to PLAY the game better.
In the last 5 years or so there has been a really large number of games we would call roguelites that use this type of mechanic.
OLD school. In both good and bad ways. On standard difficulty you will be save scumming each encounter in the beginning, then cheesing your way to victory in the middle and end. Not as good as the games its trying to mimic from the 90's, particularly with combat, and the audio is repedative to the point of agony.
However - with all that said - its got a really impressive amount of dungeon maps, and its got a lot of secrets and rewards exploration. Definitly if you like the wizardy games and those of that ilk then its a good game at the price. wait for a steam sale if not.
I like the art style a lot, very simple.
I see you ended development.
Shame. I've just also tried Dugeon Mercenaries and I like them both and think they are great first releases. Personally I'd take these tile graphics and slide them over the other game and try re-release :)