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(+1)

Now this is so cool. I surprisingly never softlocked myself, and I’m in love with how cleanly the jump-king style works alongside the building mechanic! Gorgeous art and a very well-rounded experience. Poor grandma :( I think some nice post-processing or pixelize filter on the monster could’ve let him fit in the environment more, even a cloud layer infront to make it more grandiose. Some more effects from items or food would’ve had a better sense of accomplishment, but that’s the nature of a game jam and I’m still impressed with what you did in the time. Very nice work!

(+1)

Thank you for nice words and detailed feedback. I agree with your comments about environment and effects, but like you said, it's the nature of the jam so we just not had enough time to make it super polished.  Thanks for playing :)