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ah! sorry to hear that. i believe it's a WebGL issue of not being able to render textures of certain sizes. i'm going to look and see if there's a workaround to not use WebGL and fallback to canvas only. in the meantime, could you check to make sure chrome is up to date?

Chrome is up to date and I think this won't change anything as the problem happens with executable which is just another chrome. I first thought that it is a problem with my graphics card which is quite old but it happened with all of my android phones. Thanks anyway and good luck with your project :)

Hey! I know why this happens. check this: (search for "vertex shader" ), and I surely that your browser has this warning: "texImage2D: width or height out of range".

It's simple: in your browser WEBGL has a max value to generate texture and this game is above that.

Sorry if i didn't say clearly ( i'm not native speaker english)