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Really cool game, love the artstyle and concept. Two little things that might make the game better:

- Make it a little more doable to dodge the worm attack. Maybe have the worm follow you but pause for a second before attacking with a pre attack animation, just to give the player the chance to get out of the way.

- Make the worm procedurally animated! Would look even better if the worm was actually sliding (kind of like in snake)

The game was cool though, can't blame you for not doing those, so good job!

Thanks for the feedback! The worm does actually have a pre-attack telegraph (there's a road SFX and its eye bulges one second before it charges) but we noticed too late that sometimes the worm is off-screen and you can't see its eye changes. The jump mechanic was meant to be a dodge-roll stand-in to avoid the worm's dashes, but its not as useful if you can't predict when the worm is about to attack in the first place.

I did consider procedural animation, but since I had no experience in it, we decided to go for the safer option. I also had a different vision for the worm initially (I imagined it more like a coiled serpent) so it was a bit of a planning mishap on my part.