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(1 edit) (+1)

Cute little game for 5 days of work! I appreciated that the theme played into the actual mechanics, even if taken very literally. The music was fitting, but a jump SFX was notably missing.

On first playthrough, I misunderstood that I could still use the flashlight after I started moving, since the instructions disappeared, but "[shift] for hint" stayed. Spacing was harder for me to judge on flat tiles, and tapping shift + space together felt a little unnatural, too.

I appreciate the effort put in to make randomized and beatable levels. I liked trying to encode and memorize the first level as jump spaces while I had unlimited flashlight, too.

Nice submission and I look forward to your next game.