Hey, since your comment was so helpful on my submission - I thought it was only fair to reciprocate!
Pros:
- You clearly put a lot of time into the appearance and sound - and it shows. I really enjoyed the lighting and shadows, it added a lot of depth to the game and even gave a 3d effect to the walls due to the shadows. This also extends to the small lights on some enemies / obstacles, and to how the torches reveal portions of the map.
- The lighting also subtly influences difficulty which is interesting. Once you start unlocking more torches, you have big reference points that you can explore off of without getting as lost - its a nifty way of influencing difficulty throughout the level.
Critiques:
- I would have enjoyed learning the key bindings through an in game label, pop up, or hint system.
- It could be cool to see the game evolve more during a play session - for instance the idea of some monsters that could trample the lit torches
- Similarly, possibly some new attack mechanics that unlock over time, or with torches found