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Hi, i played the game and this is my review of it. I like the idea but it isn't executed well. The game relies on the flipping mechanic, so if that core feature is buggy or bad the whole game collapses, and that's the case here. After flipping I found myself dying to a box, because i flipped and my timing was off. And for me that's a huge turnoff. I'd recommend adding some sort of invincibility for a few seconds after flipping. Another core mechanic is jumping and this too needs work. Pulling of multiple jumps in a row to dodge stacked up boxes is almost impossible. The game is clearly not finished, but i do like the music and the art, but they're nothing to keel over. All and all this is a below average entry for me. But kudos anyways!

I thought that might be seen as a feature since even in subway surfers when you take the leap (with spring) there's no gurantee that you are not going to bump into train or some other obstacle when you reach down. To prevent such deaths you'll have to foresee what's coming ahead and than act

Bug or a Feature? lol.

(+1)

That's the thing about game-development. Here's what Mike McShaffry has to say on this matter:-

"I was walking along and the trees turned into shovels and my character turned into a pair of boots and then the game crashed.". You certainly won’t see a bug report like that working on a database application! Seriously, some of these reports convince you beyond any shadow of doubt that the testers are certifiably crazy. Or your code could be crazy. My bet is on the code being crazy. ......
Most programmers I know are perfectionists and take a lot of pride in their work, and because of that they lose sleep over bugs. As evil as this seems, making those decisions is as tough as knowing your code has a bug that you aren’t allowed to fix. Believe me, I’ve done that a few thousand times.

Anyways I re-uploaded the game so gameplay should be better now!