El juego está diseñado a muy baja resolución, ¡nos gustaría saber hasta dónde llegas! ;D
No sabemos si funcionará con la configuración que propones. El juego está preparado para Windows 10 y se puede jugar con teclado, gamepads, dualshock y mandos de xBox (ha estado una semana funcionando en tres recreativas durante un festival de cine). Se me ocurre, si no está funcionando el teclado, por cómo está programado, que el juego está detectando los pads y por eso los prefiere en lugar del teclado, pero luego por lo que sea no está funcionando con tu configuración... ¿lo has probado en un windows "normal" con mandos no simulados?
¡Esperamos que puedas jugarlo!
Viewing post in An American Werewolf in L.A. (ES) comments
Si, he probado en un win 10 normal sin ningún pad y el teclado no responde, Tanto en la primera versión como la actualizada (1.45)
En la recreativa tengo win 10 también, o sea que eso no es problema. Lo he puesto a 320x240 y no se ve mal, pero claro no he podido pasar de la pantalla de splash. A qué resolución está diseñado entonces?
Vaya, pues lo acabamos de probar con teclado y con un dualshock y nos funciona. Quieres decir que en el menú principal, con teclado, pulsando la F (ataque jugador 1) lo ignora completamente ¿es así? Si es así y sigue sin funcionarte, ¿puedes mandarnos el fichero de log? Está aquí
C:\Users\username\AppData\LocalLow\PlayMedusa\WerewolfInLA\Player.log |
El juego está a unos 320x120 con personajes que no llegan a 32 píxeles de alto.
Así es
Mi log:
Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.41/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
Vendor:
VRAM: 4076 MB
Driver: 26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in 1.189 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 13.944768 ms
****** Player1 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
****** Player2 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
Thread -> id: 3870 -> priority: 1
Thread -> id: 3670 -> priority: 1
Thread -> id: 2c04 -> priority: 1
Thread -> id: 3ca8 -> priority: 1
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Solo con teclado:
Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
Vendor:
VRAM: 4076 MB
Driver: 26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in 1.167 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.634892 ms
****** Player1 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joysticks: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 0 Assigned: Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
****** Player2 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joysticks: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 1 Assigned: WASD
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
Thread -> id: 1838 -> priority: 1
Thread -> id: 1134 -> priority: 1
Thread -> id: 33c8 -> priority: 1
Thread -> id: 35f0 -> priority: 1
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Clear assigned devices
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Con teclado y 2 pads x360 (simulados con x360kb):
Mono path[0] = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path C:/Users/xabacanstyle/Downloads/AnAmericanWerewolfInLA_1.46/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
Vendor:
VRAM: 4076 MB
Driver: 26.20.13001.40003
Begin MonoManager ReloadAssembly
- Completed reload, in 0.085 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.560075 ms
****** Player1 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joysticks: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 0 Assigned: Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
****** Player2 *******
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Assigned devices: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joysticks: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Gamepads: 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
all: 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Mouse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XInputControllerWindows1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 1 Assigned: XInputControllerWindows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So... NO GAMEPADS, USE KEYBOARD? False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Keyboards used? False False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pues ya sé qué está pasando, está considerando que hay cinco dispositivos: teclado, ratón, pen ¿? (una wacom o similar?) y dos mandos (XInputControllerWindows/1) Estoy viendo otro usuario en la versión inglesa a quien le pasa algo similiar pero con un touchscreen, así que ya tengo información para arreglarlo. Intentaré hacerlo cuanto antes, ¡gracias por la paciencia! :D