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(1 edit)

This game has a lot of potential but..

I can't understand the design decision to BOTH decrease the strength of multiple jumps as well as giving such an absurdaly long cooldown, i really did try but i couldn't get past the 2nd jump orb, maybe im just bad but the cooldown on jumps really made me annoyed which is a shame because i can see the vision behind this game and it has a lot of potential

Other than that the music and sound effects are great, the art looks good and good job on submitting!

Please update it after the jam so i can play the polished version i actually really wanted to enjoy this!

The decision was to prevent people from flying, early playtests didn't have the different jump heights and people just flew forever as the cooldown barely affected jump height and there's no limit to jump. As it's a game about scaling through an obstacle course I thought letting people fly unfortunately defeated the point