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(+2)

I really like the idea of scaling up to go faster but then you have to go below obstacles as you run away from the ennemy. The music added tension to the run, making it really fun to play. However, I got stuck at the button press thing, growing big while being below it didn't open anything so I kept dying here. 

Ah, glad you liked it! Was really fun balancing all the elements, from mechanics to music, etc. Was so stoked when it started to come together in the end. Would really have loved to work a bit more on sound design.

Ah damn, a lot of people have been struggling with the button and having trouble figuring it out. As a consolation, I can at least say it wasn't far from the end. If you can, please drop a vid/gif of it happening so I can see if I can narrow it down, cause haven't been able to replicate it on my end.

Otherwise, really appreciate you playing!