Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool idea and i like the rogue-like elements. The visuals are clean and the soundscape is relaxing, which works really well for this kind of game. I do feel that at the moment it is a bit too easy, mainly because you keep leftover money from one quest to the next, so if you start out strong, it's hard to fail. I would have also like to be able to check my bonuses to see where i was still lacking/which to choose next. 

If you want to take it further, I think it would be cool if different customers gave different prices, depending on their preferences, and if you could use crafted items to craft even more high-priced items. Maybe even make it so you don't know who's in the shop before you start crafting, making it so you might need to sell some stuff below market price just to make ends meet? Anyway, lots of potential here!
Oh, and two (very minor) things i noticed: First, when you get 2 of each (or more) when harvesting, the two ressources seem to overlap somewhat. Don't know if that was intentional?. Second, i think the water amulet has the wrong name (was shown as 'Lapix elixir' for me). I'm aware that those are tiny things and they have no impact on my rating, just thought you might want to know ;)

Thanks for the feedback, time limitations, and having programmers drop out midway through without contributing anything (a programmer came in on the last day and saved the game) made it hard to hit every wishlist polish item.

Oh man, that sounds super rough! Makes me even more impressed with the end product!