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In _two_ games now I've been given the exact same choice when offered two tiles.  Thus, instead of two choices, I've had no choice whatsoever.  This is kinda frustrating.  Is this something you want the game to do?  Couldn't you have the game compare the two tile choices before it presents them to the player, and if the choices are exactly the same, the game (randomly) regenerates one of the tiles (and compares again), repeating this until two unique tile-choices are determined?  Then _those two choices_ are offered the player?

(+1)

Thanks for the feedback. I modelled the game with the intention that it could be replicated as a physical tabletop game. The tiles are shuffled and dealt just as you would a deck of cards. Sometimes the shuffle will end up like this, with two identical tile options. I haven't personally found it an issue, but will keep it in consideration for future developments. Thanks again. 

It has that fun sorta Carcassonne feel, yeah.  I'd like to make a game somewhere in the region of this style too.  I love building a land as you play.  :D