I really like the core concept of the game, and it was fun slowly building your way up! The game plays well!
However, there are a couple design decisions I just can't get behind that hindered the experience for me. Only being able to hammer one thing per round felt tedious and unnecessary. Maybe the vibe was to try and make do with what you could each round, but I really liked the idea of finnagling and editing your structure as you get new blocks, but that's not really possible with such limited editing each round. Misplacing a block felt really punishing, especially since you lose all your blocks between rounds, so you can't just wait to destroy something next round.
I still really loved the concept and ended up playing for quite a while despite!