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If you are live-coding a Create event, the new version will only take effect the next time the instance is created - otherwise GMLive would have to figure out which variables were added/renamed/removed, which is a whole different can of worms, moreso if you have conditions/loops inside the event. You can force-execute create event from Step via event_perform(ev_create, 0)

hmmm soooo, i cannot mapping and playing in same time for trying jumps in 2D platformer for exemple ?

(thanks for the event_perform trick, can be usefull :))