Hey, Artist here, Thanks for your comment !
I was wondering if anyone would recognize the Ashbringer !
The point of the game it's just a brawl versus other players, If you were alone at the time of the test, it cuts out a lot of the fun ^^
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i made a little video to show what happen
https://drive.google.com/file/d/1KFYg3QhPMVdabZHaG8O31-gkSkDl1HSY/view?usp=shari...
Hi, thanks for reply, that what i tought first, but spammed me a bunch of error.
I tried with a new blank project, GMLive + One object (witout event) that i put in the room editor, and it's work, i dont know why it isnt working with my previous project ...
Later : Ok, so, when i add an object with other event than the create one. the game crash.
ERROR!!! :: ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object oRep: Variable oRep.col(100026, -2147483648) not set before reading it. at gml_Object_oRep_Draw_0 (line 2) - image_blend=col; ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_oRep_Draw_0 (line 2)
and this is the object create :
col = make_color_rgb(100, 120, 130);
If i add another event, like draw, step etc ...
the game crash.
Edit : if i add
if (live_call()) return live_result;
i have a lot of
[live][17:41:52] Runtime error: oRep:Draw_0[L3,c15] `100039` (oRep) does not have a variable `col`
in the Output
Hi !
I feel stupid, i try to follow the doc https://yal.cc/r/17/gmlive/ but ... this is not working, i'm noob, so there is 99% the error come from me ^^.
If someone can help me to configure that correctly .. :)
When i made a change in my room editor, the update is send to the console "Updated rmWorldTest" but my room keep the same.
I think it's https://yal.cc/r/17/gmlive/#live_room_updated that I did not understand well,
i've put this :
live_room_updated = scr_room_updated(rmWorldTest); (this is the script) ///@arg room room_goto_live(argument0);
in the create event of obj_gmlive, i tried to put in the step event, but the game wont start.
Another thing, i tried some mystic manipulation (haha) and if i do this : (still in the create event of obj_gmlive)
live_room_updated = scr_room_updated;
i have a BUNCH a error in output window, BUT, when i make change in the room editor, it's updated in the game, but all game is like, freezing.
[live][13:59:25] Runtime error: oCamera:Step_0[L7,c8] `100024` (oCamera) does not have a variable `mode` [live][13:59:25] Runtime error: oCamera:Step_0[L7,c8] `100035` (oCamera) does not have a variable `mode` [live][13:59:25] Runtime error: oPlayer:Step_0[L20,c9] `100025` (oPlayer) does not have a variable `wlkspd` [live][13:59:25] Runtime error: oGameManager:Step_0[L10,c4] `100023` (oGameManager) does not have a variable `older` [live][13:59:25] Runtime error: oGameManager:Step_0[L10,c4] `100034` (oGameManager) does not have a variable `older` [live][13:59:25] Runtime error: oCamera:Step_0[L7,c8] `100024` (oCamera) does not have a variable `mode` [live][13:59:25] Runtime error: oCamera:Step_0[L7,c8] `100035` (oCamera) does not have a variable `mode` [live][13:59:25] Runtime error: oPlayer:Step_0[L20,c9] `100025` (oPlayer) does not have a variable `wlkspd`
thanks for reading !