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(1 edit) (+6)

Serious question for the Dev's here and I may be wrong. Is there a reason the son seems to be getting the short of the stick via interaction with all of the characters? The father's route choices all seem to have a realistic effect that can help impact how the characters feel about him, but the sons route choices seem to always end up getting him nowhere. Is this intentional or am I correct in noticing this?
Edit: I guess that wasn't really a question was it? Sorry about that. My question is more like, why does it feel like the son's route feels stagnant where as the fathers route seems to push the story along?

(1 edit) (+3)

Dude, I thought I was the only one that noticed that. I feel like it might've been created with the Dad at first, then they decided to add the son in a bit later or something.

Cause  the sons story feels more like a side mission to a larger game than an actual part of it. It's like to help you understand where and how these characters ended up somewhere based on the dad's actions.